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Home >  RPG  >   Simulation  >   League of Legends: Wild Rift

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League of Legends: Wild Rift
Tags:
Android Adventure Action iOS strategy Multiplayer competition Simulation RPG Role-playing boys Challenge Girls group online friends team
  • Version : 5046
  • Updated : 14 Oct 2021
  • Size : 3.9 GB
  • Developer : Riot Games

* For reference, The League of Legends: Wild Rift game Reviews websites are all approved, there are no viruses and malware.

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WALKTHROUGH

Description

The game currently has two regular game modes, Summoner's Canyon and Howling Abyss, and previously had a Crystal Streak mode and 3v3 Twisted Jungle, which have now been removed. Players will cooperate and compete with each other's teams in a game, usually with the goal of destroying the opposing team's main base, the Crystal Hub, and each game will last approximately 25 to 55 minutes. In Summoner's Canyon, players can initiate an early surrender at 15 to 20 minutes into the game, and the entire team must agree to surrender in order to reach a surrender agreement, and can initiate a surrender after 20 minutes, as long as more than 70% of the players surrender. The team that surrenders will immediately lose the game.


In the various game modes, players control a "hero" character, each with their own unique abilities, on a -choice or assigned basis. At the start of each match, heroes start at level 1 and level up as they gain experience points, eventually reaching level 18. When leveling up, players can unlock heroes' skills and thus expand the way each hero can be used. Players can also use their match money to buy items to make their heroes stronger, kill opposing heroes, or help friendly heroes. Players can earn gold by killing non-player characters known as minions and monsters, and by killing heroes on the enemy team, by destroying enemy buildings, and naturally as time passes in the game. These items purchased by the player only apply to that game and do not carry over to the next game, so all players start each new game with essentially equal abilities for their heroes.


After each game, players can also earn personal rewards such as experience points, blue powder or that hero's specialization score, and a treasure chest if they or one of their teammates earns an S- or higher in a game and that hero has not yet earned a treasure chest this season. These values are applied to the player's account rather than the hero, and the player's account starts at level 1 with an uncapped maximum level (30 until the 2018 season). Higher levels unlock new features, such as the ability "Summoner Skills" that can be used in battle (all of which can be opened and used at level 30), the loot system (open at level 7, which gives players a Hex Tech chest + key), and the ability to gain more money at levels 30, 50, 75, and so on. The advanced collection jar (containing the corresponding level of expression). There is no relationship between the player's rank and the hero's rank. For example, a player with rank 30 and a player with rank 5 will both start the match with a hero of rank 1.


How to play

The game currently has two regular game modes, Summoner's Canyon and Howling Abyss, and previously had a Crystal Streak mode and 3v3 Twisted Jungle, which have now been removed. Players will cooperate and compete with each other's teams in a game, usually with the goal of destroying the opposing team's main base, the Crystal Hub, and each game will last approximately 25 to 55 minutes. In Summoner's Canyon, players can initiate an early surrender at 15 to 20 minutes into the game, and the entire team must agree to surrender in order to reach a surrender agreement, and can initiate a surrender after 20 minutes, as long as more than 70% of the players surrender. The team that surrenders will immediately lose the game.


In the various game modes, players control a "hero" character, each with their own unique abilities, on a -choice or assigned basis. At the start of each match, heroes start at level 1 and level up as they gain experience points, eventually reaching level 18. When leveling up, players can unlock heroes' skills and thus expand the way each hero can be used. Players can also use their match money to buy items to make their heroes stronger, kill opposing heroes, or help friendly heroes. Players can earn gold by killing non-player characters known as minions and monsters, and by killing heroes on the enemy team, by destroying enemy buildings, and naturally as time passes in the game. These items purchased by the player only apply to that game and do not carry over to the next game, so all players start each new game with essentially equal abilities for their heroes.


After each game, players can also earn personal rewards such as experience points, blue powder or that hero's specialization score, and a treasure chest if they or one of their teammates earns an S- or higher in a game and that hero has not yet earned a treasure chest this season. These values are applied to the player's account rather than the hero, and the player's account starts at level 1 with an uncapped maximum level (30 until the 2018 season). Higher levels unlock new features, such as the ability "Summoner Skills" that can be used in battle (all of which can be opened and used at level 30), the loot system (open at level 7, which gives players a Hex Tech chest + key), and the ability to gain more money at levels 30, 50, 75, and so on. The advanced collection jar (containing the corresponding level of expression). There is no relationship between the player's rank and the hero's rank. For example, a player with rank 30 and a player with rank 5 will both start the match with a hero of rank 1.


POPULAR GAMES RANKING

  • 04
  • 05

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